Pinnacle of AAA gaming environment, studio, and quality of workplace, hardware, and software.
Lots of perks, benefits, options, discounts, and resources.
Quick to promote middle management and regularly fluctuate on management practices and principles with many layers of management.
The glass ceiling is quite clear where even tenure will not open opportunities if no positions open themselves.
Lead by example, where everyone should be held to the same quality of standards, all the time.
Not when it's felt it's needed.
Can't scrutinize staff for tracking work or tasking if it's not also practiced, while accepting that whole projects follow poor practices.
Initial briefing + 3 round interview. The initial briefing was around 30 minutes and was mostly formalities, intended to inform me of how the rest of the interview would go. Each of the following rounds was about an hour, where the interviewers wou
Had an interview with 4 different rounds. First round was HR. Then a tech round with the managers, and then 2 panel rounds. It was a bitter ending; I did not get an offer.
I only completed the phone screening stage of the interview process. The recruiter was friendly and professional. The questions were fairly basic. They asked about my skills, why I want to work at EA, and why I think I’d be a good candidate for the r
Initial briefing + 3 round interview. The initial briefing was around 30 minutes and was mostly formalities, intended to inform me of how the rest of the interview would go. Each of the following rounds was about an hour, where the interviewers wou
Had an interview with 4 different rounds. First round was HR. Then a tech round with the managers, and then 2 panel rounds. It was a bitter ending; I did not get an offer.
I only completed the phone screening stage of the interview process. The recruiter was friendly and professional. The questions were fairly basic. They asked about my skills, why I want to work at EA, and why I think I’d be a good candidate for the r