Coolness factor is quite high.
No lack of technological bandwidth: you ask for it, you can get it, if you can figure the system out.
Experience at EA is well respected outside the games development community.
Extremely poor management. It is as though they have found a way to take all the bad aspects of software development management and game studio management and put them together.
Value your software. Value your people. They are not commodities which can be thrown out after Boxing Day like your dry Christmas tree. Think longer term, and maybe don't start that project that only had a lifetime of four quarters: your career will be a reflection of those you manage.
Had an interview with 4 different rounds. First round was HR. Then a tech round with the managers, and then 2 panel rounds. It was a bitter ending; I did not get an offer.
I only completed the phone screening stage of the interview process. The recruiter was friendly and professional. The questions were fairly basic. They asked about my skills, why I want to work at EA, and why I think I’d be a good candidate for the r
Initial briefing + 3 round interview. The initial briefing was around 30 minutes and was mostly formalities, intended to inform me of how the rest of the interview would go. Each of the following rounds was about an hour, where the interviewers wou
Had an interview with 4 different rounds. First round was HR. Then a tech round with the managers, and then 2 panel rounds. It was a bitter ending; I did not get an offer.
I only completed the phone screening stage of the interview process. The recruiter was friendly and professional. The questions were fairly basic. They asked about my skills, why I want to work at EA, and why I think I’d be a good candidate for the r
Initial briefing + 3 round interview. The initial briefing was around 30 minutes and was mostly formalities, intended to inform me of how the rest of the interview would go. Each of the following rounds was about an hour, where the interviewers wou