Because of PEI's labor laws, overtime pay actually existed. I had brilliant co-workers, and the leadership at the studio was competent.
Pay is higher in the US, and the environment when I was there (working on a mobile free-to-play title bringing in lots of money) was fairly safe. This was therefore boring, but a pro to most people.
Also, EA's standard invention assignment agreement is a bit of a downer.
I only left so that I could be closer to family and return to my job as an independent consultant.
Doing an admirable job, but I probably would have been more torn about leaving if I were able to be more self-directed.
Had an interview with 4 different rounds. First round was HR. Then a tech round with the managers, and then 2 panel rounds. It was a bitter ending; I did not get an offer.
Starting with a phone screening with HR, followed by an interview with the technical director. Then a technical interview with team members and a behavioral interview with a producer and a project manager.
A first screening with the recruiter to talk about the position. An interview with the software engineering lead, and then three more rounds of interviews. One of them was "culture add" and then two technical interviews, which were pretty similar.
Had an interview with 4 different rounds. First round was HR. Then a tech round with the managers, and then 2 panel rounds. It was a bitter ending; I did not get an offer.
Starting with a phone screening with HR, followed by an interview with the technical director. Then a technical interview with team members and a behavioral interview with a producer and a project manager.
A first screening with the recruiter to talk about the position. An interview with the software engineering lead, and then three more rounds of interviews. One of them was "culture add" and then two technical interviews, which were pretty similar.