Electronic Arts is a very creative environment.
Knowledge sharing is imbued into the corporate culture, which results in studios from around the world contributing new techniques and technologies to a central knowledge base.
Long hours at times. Despite the fact that they have a pretty poor public reputation for this, they do care about keeping the number of hours down. It's just that unfortunately, they always seem to get into a position where the project is late, there are technical challenges, and then here comes the crunch time.
Invest in project management techniques.
I don't know what the answer is, but the current mode of operation isn't working so well.
Phone interviewed by recruitment manager. After a 4-week-long wait, I was invited to do a programming test at home. After another 4-week-long wait, I was rejected.
The recruiter reached out to me over LinkedIn. There was an initial call with the recruiter to assess background, followed by two technical online phone interviews. Both interviewers were pleasant and encouraging. They said HR would be in contact.
I completed a technical interview via phone with 7 engineers. After I passed that interview, I was flown in for an all-day on-site interview with 13 different people. After that, I received a verbal offer, with a written offer coming 3 months later,
Phone interviewed by recruitment manager. After a 4-week-long wait, I was invited to do a programming test at home. After another 4-week-long wait, I was rejected.
The recruiter reached out to me over LinkedIn. There was an initial call with the recruiter to assess background, followed by two technical online phone interviews. Both interviewers were pleasant and encouraging. They said HR would be in contact.
I completed a technical interview via phone with 7 engineers. After I passed that interview, I was flown in for an all-day on-site interview with 13 different people. After that, I received a verbal offer, with a written offer coming 3 months later,