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Software Engineer II
Current Employee
Has worked at Electronic Arts for less than 1 year
September 10, 2008
Fairfax, Virginia
5.0
RecommendsApproves of CEO
Pros

Under Riccitiello, each studio within EA is gaining more independence, giving us more creative freedom, while the benefits of working for a corporate giant (benefits, marketing power, etc.) remain.

Beyond that, it's studio dependent. Don't necessarily assume a valid gripe from one employee is a corporate-wide problem.

Cons

It's still the games industry. The hours can be longer and the pay is usually less.

If gaming is not something you love, you'll be happier elsewhere.

Advice to Management

Be more aggressive about cutting bad employees at all levels. Work harder at developing new technologies. Take more design risks.

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