Strong team.
Challenging work.
Career discussions.
Measurable impact on a large title.
A large team means you can fade into the background if you don’t take opportunities.
Crunch is planned for the months before the game releases.
A yearly dev cycle makes tech debt harder to address.
Continue to support the individual workers and attempt to guide them to career opportunities.
Three to four technical interviews, and then moved to California for on-site. There were about five rounds there.
An EA employee helped me to submit my resume. I got the phone interview after one week. It was one hour long. They let me introduce my projects and then asked algorithm questions. Interview question: Binary Tree Level Order Traversal. After I wrote t
Phone interview followed by a face-to-face group interview with the dev team.
Three to four technical interviews, and then moved to California for on-site. There were about five rounds there.
An EA employee helped me to submit my resume. I got the phone interview after one week. It was one hour long. They let me introduce my projects and then asked algorithm questions. Interview question: Binary Tree Level Order Traversal. After I wrote t
Phone interview followed by a face-to-face group interview with the dev team.