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Potentially a great place to work

Software Engineer III
Current Employee
Has worked at Electronic Arts for less than 1 year
February 8, 2011
Burnaby, British Columbia
2.0
Doesn't RecommendDoesn't Approve of CEO
Pros

The campus is great, with a gym, an indoor basketball court, an outdoor soccer field, and beach volleyball.

Cons

Management overhead is huge, and there is not much for them to do during the whole workday.

DDs on game teams are glorified overtime food orderers.

EA might be the biggest publisher, which you would think means great coding practices and tools used to make games. The reality is the way EA makes games is laughable and downright embarrassing when compared to other industry standards.

Producers need to be more educated in the field they are working in. All the engineers have either degrees, masters, or PhDs, whereas a lot of the producers are people who have worked their way up from QA.

Advice to Management

Senior management all the way down to junior management needs an overhaul. Shift the DD role to be 50% management and 50% engineering or 50% producing role.

Just ante up and make a huge deal with a third-party tools developer for a proper game engine. Just make games and give up on the tech already.

The only other possibility is to increase the Frostbite Engine team and make that the standard moving forward for all the new games created. If EA can get the 3000+ game developers on a common, good engine and have proper support and sharing between this large mass of game developers, the competition would not be able to compete.

Plus, if EA can once and for all get game teams to focus on making games and not reinventing low-level tech, the quality jump would be huge, not to mention the cost savings.

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