Some great people to work with. High-profile and ambitious games to work on. EA takes good care of its employees, offering good benefits and support during COVID.
Dreadful tech (Frostbite). Engineers routinely quit after a few months rather than work with it. It's common for employees to be sent to work on projects for other teams for several months at a time, making it difficult to be invested in the work.
Projects get cancelled left, right, and center, so don't go there expecting to work on anything specific.
I started with a phone call from a recruiter. Next, there was a phone screening with a programmer from the team. Finally, an in-person interview. The interview was pretty standard fare, with a few basic technical questions and a couple of brain teas
The recruiter schedules the three interviews on different days. After an interview, the recruiter conducts a debrief and gives some advice. There's the overview and get-to-know interview, the technical skills interview, and the personality fit inte
The process consisted of 4 stages: * Call with recruiter * Technical interview * Non-technical interview * In-depth technical and scenario-based panel Everyone was incredibly nice, understanding, and communicative. It was an overall great process.
I started with a phone call from a recruiter. Next, there was a phone screening with a programmer from the team. Finally, an in-person interview. The interview was pretty standard fare, with a few basic technical questions and a couple of brain teas
The recruiter schedules the three interviews on different days. After an interview, the recruiter conducts a debrief and gives some advice. There's the overview and get-to-know interview, the technical skills interview, and the personality fit inte
The process consisted of 4 stages: * Call with recruiter * Technical interview * Non-technical interview * In-depth technical and scenario-based panel Everyone was incredibly nice, understanding, and communicative. It was an overall great process.