Hmm, working on games should be fun in theory. Sometimes you can even play the games they develop for free. Of course, if you have the time to play anything, which they make sure you don't.
Working on games never was so miserable. The location is not great either. You either commute a lot or pay a lot to live there.
Take it easy. It is not rocket science. They think they are developing a super next spacecraft or something like that.
The hiring process is similar to most companies. Firstly, HR scheduled a phone interview with the lead of the project. The interview was short, likely spanning 15 minutes. After clearing the interview, they scheduled a face-to-face technical intervi
Phone interview for 45 minutes. The question was not difficult at all, but I was too nervous to solve it correctly. The interviewer was nice and guided me to understand what he wanted me to do.
I applied online and was contacted by a recruiter in the US over a month later. Initial technical phone screen on C/C++, OOP, and data structures with a senior engineer in their HQ in the US. The interviewer was professional and it was a pleasant ex
The hiring process is similar to most companies. Firstly, HR scheduled a phone interview with the lead of the project. The interview was short, likely spanning 15 minutes. After clearing the interview, they scheduled a face-to-face technical intervi
Phone interview for 45 minutes. The question was not difficult at all, but I was too nervous to solve it correctly. The interviewer was nice and guided me to understand what he wanted me to do.
I applied online and was contacted by a recruiter in the US over a month later. Initial technical phone screen on C/C++, OOP, and data structures with a senior engineer in their HQ in the US. The interviewer was professional and it was a pleasant ex