The hiring process is similar to most companies. Firstly, HR scheduled a phone interview with the lead of the project.
The interview was short, likely spanning 15 minutes. After clearing the interview, they scheduled a face-to-face technical interview, which went for an hour.
Regarding shaders and writing shaders.
The following metrics were computed from 15 interview experiences for the Electronic Arts Software Engineer role in United States.
Electronic Arts's interview process for their Software Engineer roles in United States is extremely selective, failing the vast majority of engineers.
Candidates reported having good feelings for Electronic Arts's Software Engineer interview process in United States.