Pay is super balanced when comparing across the games industry. It still lags a bit behind the software industry in general.
Benefits are generally really good (health, dental, PTO, vision, etc).
There is decent work-life balance compared to other game dev jobs (most of the time).
Middle management is overburdened and often overworked, taking on too many roles. This makes projects move slower and makes leaders in middle management less effective. This trickles down to the whole team.
Studio vs. corporate culture and communication is still shaky. Decisions are not well understood or effectively communicated down much of the time. There seem to be missing directives downwards for a lot of product/company decisions.
Figure out the roles of your leaders. Are they mentors? Are they career guides? Are they managers? Are they discipline leaders?
These four segments "sometimes" overlap, but often are disjoint. Overburdening individuals with all four is a good way to overwork and burn out your best managers and leaders, plus reduce the quality and delivery of your products.
Likewise, demonstrate accountability up and down the decision-making chain. Right now, everything is over-glossed and obfuscated behind who or what made a decision.
The interview process consisted of two interviews: one one-hour and one thirty-minute interview. Both were technical and personal; however, the questions were not too tough, just general data structures and algorithms.
They called me a couple of weeks after submitting my resume on their jobs website. The day after, I did a phone interview that went for an hour. I talked to one of the tech managers and an engineer; both of them were quite nice and asked questions th
Starting with a phone screening with HR, followed by an interview with the technical director. Then a technical interview with team members and a behavioral interview with a producer and a project manager.
The interview process consisted of two interviews: one one-hour and one thirty-minute interview. Both were technical and personal; however, the questions were not too tough, just general data structures and algorithms.
They called me a couple of weeks after submitting my resume on their jobs website. The day after, I did a phone interview that went for an hour. I talked to one of the tech managers and an engineer; both of them were quite nice and asked questions th
Starting with a phone screening with HR, followed by an interview with the technical director. Then a technical interview with team members and a behavioral interview with a producer and a project manager.