Good pay, housing stipend, medical insurance, fun intern activities outside of work, close mentorship from your bosses, opportunity to have a say in your project, challenging learning environment, VERY women/ LGBTQ friendly.
Large company; you might not get to work on games you're interested in. Crazy crunch hours (although not for interns usually, and it depends on the team). High-level management and even designers are often more focused on making money than making great games (they're adding monetization analysts to their design teams... people who don't care about games).
Recruit interns who are actually passionate about making games over interns from a fancy brand-name school.
The interview process was relatively straightforward. There was an initial phone screen, then a single interview round which consisted of a technical portion with an engineer and a behavioral portion with the team manager.
I was contacted by the lead technical recruiter for the Software Engineering Intern position, and we scheduled a call to discuss the next steps. However, on the day of the call, the recruiter emailed me just 10 minutes before to reschedule. While I
One interview, one hour long. Not a lot of information prior to going into the interview. Make sure to sign the NDA, or else they can't really tell you about the project.
The interview process was relatively straightforward. There was an initial phone screen, then a single interview round which consisted of a technical portion with an engineer and a behavioral portion with the team manager.
I was contacted by the lead technical recruiter for the Software Engineering Intern position, and we scheduled a call to discuss the next steps. However, on the day of the call, the recruiter emailed me just 10 minutes before to reschedule. While I
One interview, one hour long. Not a lot of information prior to going into the interview. Make sure to sign the NDA, or else they can't really tell you about the project.