You can work on many video games you can name, and moving from studio to studio is of moderate difficulty.
Vacation policy is above average.
Stock options are a nice perk.
Amazingly passionate and brilliant talent.
Learn domain knowledge that is rarely found in other industries.
Good parties when your game succeeds.
Bottom-line driven development: EA senior leadership cares only about appeasing shareholders at any expense, including overruling the experts they employ on creative/technical/morale impactful decisions. This often results in an overall long-term loss for short-term gains.
Crunch time is unhealthy; 100-hour weeks are common for six months at a time during gold-master/crunch.
Review process is a dog-and-pony show: promotions with no merit increases, RIFs (reduction in force) during executive bonuses, and a consistent but tiny annual bonus are commonplace, save upper-middle management or higher.
You attract some of the most talented and passionate people in the world, and have the ability to acquire/develop virtually any IP. Leverage these tools to RETAIN and better manage your talent. Lessen middle-management and employ fewer, higher-quality managers.
Listen to the people whom you pay for input when you ask them for input more often than you do currently. I can name a few large projects that failed due to smart people being overruled by executives, who years later were proven correct, and said executives were removed for ineptitude.
Reward the little/front-line people more and the management less. Managers don't create video games; they enable the creation of video games.
Basically, this interview was very easy and cushy as well. It seems like it will be a very fun job. I had to fill out paperwork and take a quiz.
The actual interview was scheduled after the call with HR. The interview was a standard QA Game Tester interview that took place at their HQ (in English). Afterwards, I was called to be asked when I can start working for them.
The overall process of the interview was quite slow. I had my first initial phone screen one week after applying, and then waited three weeks for the technical phone interview. The recruiter was quite helpful throughout this process because I had sev
Basically, this interview was very easy and cushy as well. It seems like it will be a very fun job. I had to fill out paperwork and take a quiz.
The actual interview was scheduled after the call with HR. The interview was a standard QA Game Tester interview that took place at their HQ (in English). Afterwards, I was called to be asked when I can start working for them.
The overall process of the interview was quite slow. I had my first initial phone screen one week after applying, and then waited three weeks for the technical phone interview. The recruiter was quite helpful throughout this process because I had sev