Pay can range from $120K up to $165K for second-year developers.
Long Hours - Only working 40 hours a week may be considered under performance, depending on your TL (Team Lead).
High Expectations - Epic does not tolerate mediocrity. Underperformers will be asked to leave the company.
Little Supervision - You are expected to develop complex and robust systems with minimal guidance. Additionally, the original code owner may have left the company.
Short Tenure - Due to burnout and other factors, most Epic employees are relatively new. That means that many employees are not knowledgeable about the codebase.
Little Time Off - Epic devs receive 2 weeks off per year, rather than the standard 4.
Epic does not prioritize diversity in hiring.
Working employees less will result in less burnout and more knowledge retention, which will reduce the number of fires.
I had to take a lot of tests and had a phone interview where I talked about my past projects. The tests were hours long and took a long time.
30-minute phone screen, then an OA around 4 hours long. The OA had mental math, but also a few LeetCode-type problems. They were not very difficult if you studied common patterns and implementation.
One single virtual interview after a multihour OA. The interview was 4 hours long, but only ~2 hours was actual interview stuff. The rest was two presentations from different people about life at Epic. The 2 hours of interview included a case study,
I had to take a lot of tests and had a phone interview where I talked about my past projects. The tests were hours long and took a long time.
30-minute phone screen, then an OA around 4 hours long. The OA had mental math, but also a few LeetCode-type problems. They were not very difficult if you studied common patterns and implementation.
One single virtual interview after a multihour OA. The interview was 4 hours long, but only ~2 hours was actual interview stuff. The rest was two presentations from different people about life at Epic. The 2 hours of interview included a case study,