There's a lot of proprietary tooling that is Epic built that you have to use as a dev. These internal teams seem to be held to a different standard than everyone else, maybe out of necessity because those teams tend to be smaller. But that means that the tools you have to use to do your job can be frustrating to use or just inadequate.
Judy and her circle are quite peculiar. They also want to do things their way and keep on trying to force it their way. It feels kinda brainwash-y at times. The most egregious is the work from home policy and the aftermath of the pandemic. Thankfully, vanishingly few actual people you interact with at the company seem to drink the Kool-Aid, but still.
I had to take a lot of tests and had a phone interview where I talked about my past projects. The tests were hours long and took a long time.
30-minute phone screen, then an OA around 4 hours long. The OA had mental math, but also a few LeetCode-type problems. They were not very difficult if you studied common patterns and implementation.
One single virtual interview after a multihour OA. The interview was 4 hours long, but only ~2 hours was actual interview stuff. The rest was two presentations from different people about life at Epic. The 2 hours of interview included a case study,
I had to take a lot of tests and had a phone interview where I talked about my past projects. The tests were hours long and took a long time.
30-minute phone screen, then an OA around 4 hours long. The OA had mental math, but also a few LeetCode-type problems. They were not very difficult if you studied common patterns and implementation.
One single virtual interview after a multihour OA. The interview was 4 hours long, but only ~2 hours was actual interview stuff. The rest was two presentations from different people about life at Epic. The 2 hours of interview included a case study,