Good pay, willing to hire fresh new grads. Teammates are nice.
Team culture is gone. You either have to be exceptionally talented or work 12–14 hour days, which is now standard for many junior and even senior devs. Your performance rating depends almost entirely on your team lead, with no clear benchmarks or path to improvement. If you miss expectations for three quarters, you're forced to set an end date.
I had to take a lot of tests and had a phone interview where I talked about my past projects. The tests were hours long and took a long time.
30-minute phone screen, then an OA around 4 hours long. The OA had mental math, but also a few LeetCode-type problems. They were not very difficult if you studied common patterns and implementation.
One single virtual interview after a multihour OA. The interview was 4 hours long, but only ~2 hours was actual interview stuff. The rest was two presentations from different people about life at Epic. The 2 hours of interview included a case study,
I had to take a lot of tests and had a phone interview where I talked about my past projects. The tests were hours long and took a long time.
30-minute phone screen, then an OA around 4 hours long. The OA had mental math, but also a few LeetCode-type problems. They were not very difficult if you studied common patterns and implementation.
One single virtual interview after a multihour OA. The interview was 4 hours long, but only ~2 hours was actual interview stuff. The rest was two presentations from different people about life at Epic. The 2 hours of interview included a case study,