Epic starts you off at a competitive salary. Private offices are a plus, and coworkers are competent. Although people like to hate it, Mumps is an interesting programming language, albeit one you can never brag about on your resume.
There is no real direction up here. You'll slowly get assigned more and more things until you either quit or say no, which, depending on your boss, may be turned around on you at your next performance review. You have no negotiating power (and your boss and their boss also do not), so if you feel your yearly bonus or annual raise isn't fair, again, the door is there. Mileage may vary depending on the department, but at least in mine, developers are all working 50-70 hours a week to make up for management's promises and the overall understaffing.
Pay more attention to which departments have too high of hours worked. The current strategy of churning through 1-year developers who create more spaghetti code for the rest of the employees makes the prospect of leaving too appealing.
I had to take a lot of tests and had a phone interview where I talked about my past projects. The tests were hours long and took a long time.
30-minute phone screen, then an OA around 4 hours long. The OA had mental math, but also a few LeetCode-type problems. They were not very difficult if you studied common patterns and implementation.
One single virtual interview after a multihour OA. The interview was 4 hours long, but only ~2 hours was actual interview stuff. The rest was two presentations from different people about life at Epic. The 2 hours of interview included a case study,
I had to take a lot of tests and had a phone interview where I talked about my past projects. The tests were hours long and took a long time.
30-minute phone screen, then an OA around 4 hours long. The OA had mental math, but also a few LeetCode-type problems. They were not very difficult if you studied common patterns and implementation.
One single virtual interview after a multihour OA. The interview was 4 hours long, but only ~2 hours was actual interview stuff. The rest was two presentations from different people about life at Epic. The 2 hours of interview included a case study,