Epic starts you off at a competitive salary. Private offices are a plus, and coworkers are competent. Although people like to hate it, Mumps is an interesting programming language, albeit one you can never brag about on your resume.
There is no real direction up here. You'll slowly get assigned more and more things until you either quit or say no, which, depending on your boss, may be turned around on you at your next performance review. You have no negotiating power (and your boss and their boss also do not), so if you feel your yearly bonus or annual raise isn't fair, again, the door is there. Mileage may vary depending on the department, but at least in mine, developers are all working 50-70 hours a week to make up for management's promises and the overall understaffing.
Pay more attention to which departments have too high of hours worked. The current strategy of churning through 1-year developers who create more spaghetti code for the rest of the employees makes the prospect of leaving too appealing.
Part 1: OA: The most difficult part of the interview process. There is someone watching you complete the test. (No dual monitor, no other tabs can be open. Yes, this means no documentation). Consists of common knowledge questions (knowledge you sho
Epic's hiring process primarily consists of three parts: 1. A nontechnical phone interview, in which you discuss previous development experience, education, and motivation for pursuing a job at Epic. 2. An online skills assessment, which comprises a
The first stage in the interview process was a 30-minute phone screen where a software developer at the company talks with you about a project you've listed on your resume and what it's like to work at Epic. The second stage was an online exam that
Part 1: OA: The most difficult part of the interview process. There is someone watching you complete the test. (No dual monitor, no other tabs can be open. Yes, this means no documentation). Consists of common knowledge questions (knowledge you sho
Epic's hiring process primarily consists of three parts: 1. A nontechnical phone interview, in which you discuss previous development experience, education, and motivation for pursuing a job at Epic. 2. An online skills assessment, which comprises a
The first stage in the interview process was a 30-minute phone screen where a software developer at the company talks with you about a project you've listed on your resume and what it's like to work at Epic. The second stage was an online exam that