Epic is unique in terms of its complexity. It's built to do everything, but it's often unintuitive when you're training. Training typically takes 4 months. The tools you're building are so complex that it can be very boring to get through that training.
Because Epic is built to be deeply customizable for each hospital, you'll often be in charge of fixes for bugs that have time-consuming setup processes. On an almost daily basis, I will spend at least 2 hours toggling settings in order to reproduce bugs. It's usually very boring.
My mom died, and I was only permitted to take 1 week off. Maternity leave isn't very long (12 weeks).
Epic desperately needs UI help. The software can be unintuitive because STEM-brained minds are making many UI choices, which results in an engineered-looking product. If product leads were building out use cases, writing storyboards, and writing designs, it would make for a better product for the end user. Training times could be dropped (saving your customers money), and it would make the work more engaging for the people who have to do it (reducing turnover).
I had to take a lot of tests and had a phone interview where I talked about my past projects. The tests were hours long and took a long time.
30-minute phone screen, then an OA around 4 hours long. The OA had mental math, but also a few LeetCode-type problems. They were not very difficult if you studied common patterns and implementation.
One single virtual interview after a multihour OA. The interview was 4 hours long, but only ~2 hours was actual interview stuff. The rest was two presentations from different people about life at Epic. The 2 hours of interview included a case study,
I had to take a lot of tests and had a phone interview where I talked about my past projects. The tests were hours long and took a long time.
30-minute phone screen, then an OA around 4 hours long. The OA had mental math, but also a few LeetCode-type problems. They were not very difficult if you studied common patterns and implementation.
One single virtual interview after a multihour OA. The interview was 4 hours long, but only ~2 hours was actual interview stuff. The rest was two presentations from different people about life at Epic. The 2 hours of interview included a case study,