The atmosphere at Epic is overall very friendly and fun to be in. At times, it can be a bit cheesy or forced, but Judy, the CEO, truly believes in the company, her employees, and the customer. She is a truly unique CEO and takes the "Corporation" out of "Epic Systems Corporation."
The campus is amazing, complete with a cafeteria offering a huge variety of food at very affordable prices. This makes lunch easy to obtain without leaving work or preparing a lunch every day.
Coworkers are responsible, friendly, and very intelligent people.
Epic has a huge community of people, and you can pretty much find a group of people for any interest you might have outside of work. It's a great way to find new activities, especially if you are new to the colder climates.
Disclaimer: Epic is a big place, and things will definitely vary by role, application, and team. What I say here reflects my experience alone and I do not proclaim it to be the case across all of Epic.
Epic has very high expectations of its employees and compensates its employees well for these expectations. However, a lack of proper design and general inexperience among developers causes even the most straightforward projects to be unnecessarily difficult.
Most developers are hired directly from college with little industry experience. This leads to fewer growth opportunities and less organized projects. Projects begin to feel like a college assignment and seriously lack the design necessary for enterprise software systems that have such a vital role in people's lives.
Disclaimer: Epic is a big place, and things will definitely vary by role, application, and team. What I say here reflects my experience alone and I do not proclaim it to be the case across all of Epic.
Promote seniority and experience over new hires from college.
Inexperience and lack of technical planning can make projects a nightmare, creating un-maintainable code from the start which makes life more difficult down the road, even in the short term.
Most developers (I've spoken to) see Epic as an opportunity for entry-level industry experience and see very little merit in becoming a senior developer at Epic.
Disclaimer: Epic is a big place, and things will definitely vary by role, application, and team. What I say here reflects my experience alone and I do not proclaim it to be the case across all of Epic.
I had to take a lot of tests and had a phone interview where I talked about my past projects. The tests were hours long and took a long time.
30-minute phone screen, then an OA around 4 hours long. The OA had mental math, but also a few LeetCode-type problems. They were not very difficult if you studied common patterns and implementation.
One single virtual interview after a multihour OA. The interview was 4 hours long, but only ~2 hours was actual interview stuff. The rest was two presentations from different people about life at Epic. The 2 hours of interview included a case study,
I had to take a lot of tests and had a phone interview where I talked about my past projects. The tests were hours long and took a long time.
30-minute phone screen, then an OA around 4 hours long. The OA had mental math, but also a few LeetCode-type problems. They were not very difficult if you studied common patterns and implementation.
One single virtual interview after a multihour OA. The interview was 4 hours long, but only ~2 hours was actual interview stuff. The rest was two presentations from different people about life at Epic. The 2 hours of interview included a case study,