Epic has made an effort to hire some of the best and brightest young minds out there. Your coworkers will be absolutely amazing.
The on-site culinary team is absolutely top-notch.
Your work has a noticeable impact on your own life, and those of your friends, family, and community.
The benefits package, especially the insurance, is amazing in almost every respect.
You have real ownership of your work right from the get-go - the sky's the limit, and you're in charge.
You have real ownership of your work right from the get-go; if you let things go south, it's all coming down on you.
New employees earn only 10 days of vacation per year. You also earn 6 days of sick leave, but even the 16 days of PTO/year total is pretty low compared to what's out there.
Team leaders tend to put in 50-60 hours a week because they're that passionate. If you don't make it clear that you're not up for that, they'll expect the same of you.
Middle management (the Team Leads) are horribly inconsistent. Unless their leadership is brought to a company-wide standard, plenty of perfectly good talent is going to continue walking simply because of bad luck of the draw in getting assigned to a TL they don't work well with.
I had to take a lot of tests and had a phone interview where I talked about my past projects. The tests were hours long and took a long time.
30-minute phone screen, then an OA around 4 hours long. The OA had mental math, but also a few LeetCode-type problems. They were not very difficult if you studied common patterns and implementation.
One single virtual interview after a multihour OA. The interview was 4 hours long, but only ~2 hours was actual interview stuff. The rest was two presentations from different people about life at Epic. The 2 hours of interview included a case study,
I had to take a lot of tests and had a phone interview where I talked about my past projects. The tests were hours long and took a long time.
30-minute phone screen, then an OA around 4 hours long. The OA had mental math, but also a few LeetCode-type problems. They were not very difficult if you studied common patterns and implementation.
One single virtual interview after a multihour OA. The interview was 4 hours long, but only ~2 hours was actual interview stuff. The rest was two presentations from different people about life at Epic. The 2 hours of interview included a case study,