I had two phone interviews.
Each interview was one hour and 0.5 hour long and consisted of basic C programming questions, including bit manipulation and standard C concepts. The C++ portion was in detail, with in-depth questions on STL libraries, data structures, and linked lists.
After a week, the HR called me to set up the onsite interview. This was a long process with a series of interviewers. Each tested my skills on programming, video codec knowledge, compiler optimization, and basic OS concepts.
I did fairly well but received a rejection after another week.
Implement a cache memory in C++.
Include the operations of the MMU and how address conversion occurs.
Which is the best data structure for implementing a dictionary of names and why is it efficient?
The following metrics were computed from 1 interview experience for the Intel 3D Video Software Engineer role in Folsom, California.
Intel's interview process for their 3D Video Software Engineer roles in Folsom, California is extremely selective, failing the vast majority of engineers.
Candidates reported having mixed feelings for Intel's 3D Video Software Engineer interview process in Folsom, California.