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3D Video Software Engineer Interview Experience - Folsom, California

April 1, 2010
Neutral ExperienceNo Offer

Process

I had two phone interviews.

Each interview was one hour and 0.5 hour long and consisted of basic C programming questions, including bit manipulation and standard C concepts. The C++ portion was in detail, with in-depth questions on STL libraries, data structures, and linked lists.

After a week, the HR called me to set up the onsite interview. This was a long process with a series of interviewers. Each tested my skills on programming, video codec knowledge, compiler optimization, and basic OS concepts.

I did fairly well but received a rejection after another week.

Questions

Implement a cache memory in C++.

Include the operations of the MMU and how address conversion occurs.

Which is the best data structure for implementing a dictionary of names and why is it efficient?

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Interview Statistics

The following metrics were computed from 1 interview experience for the Intel 3D Video Software Engineer role in Folsom, California.

Success Rate

0%
Pass Rate

Intel's interview process for their 3D Video Software Engineer roles in Folsom, California is extremely selective, failing the vast majority of engineers.

Experience Rating

Positive0%
Neutral100%
Negative0%

Candidates reported having mixed feelings for Intel's 3D Video Software Engineer interview process in Folsom, California.

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