I received a call from HR.
There was a 1.5-hour phone screening, after which I was invited on-site to Folsom.
The interview process included four rounds and a lunch with the team.
I received the results just two days after the interview.
Phone interview:
Onsite:
Round 1 - Behavioral:
This round was with an engineer who had 22 years of experience at Intel. He primarily asked about my resume and behavioral questions. He also encouraged me to ask him many questions.
Round 2 - Lunch:
Lunch with eight members of the team. The discussion was casual, covering Folsom, my school, and my work at Intel.
Round 3 - Complete Physical Design:
Starting from the flow, the interviewer asked about every aspect. Topics included:
Round 4 - Timing and Verification:
More in-depth timing questions and more difficult scenarios were presented. Topics covered:
Round 5 - Scripting and C++:
Perl questions were asked. I was given a file and asked to extract specific details using regex. Then, I had to use hashes to perform operations on the extracted data. Basic C++ questions and simple programs were also part of this round.
The following metrics were computed from 9 interview experiences for the Intel Graphics Hardware Engineer role in Folsom, California.
Intel's interview process for their Graphics Hardware Engineer roles in Folsom, California is incredibly easy as the vast majority of engineers get an offer after going through it.
Candidates reported having very good feelings for Intel's Graphics Hardware Engineer interview process in Folsom, California.