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The King is naked, just like the Emperor's New Clothes story

Senior Game Developer
Current Employee
Has worked at King for 2 years
December 2, 2016
Berlin
1.0
Doesn't RecommendNegative OutlookNo CEO Opinion
Pros
  • Great mood
  • Great people to work with (not technically speaking, I mean)
  • Lots of travel opportunity
  • Beer everywhere
  • Great referral bonus
  • Good work/life balance
Cons
  • Lame projects
  • Games get cancelled at an incredible rate
  • No creative work
  • Good game developers but bad software developers
  • Hardly anything comes from the team, and everybody is forced to follow blueprints from upper management
  • All games are Candy Crush in one way or another
  • Internal competition to see which project goes through
  • After acquisition, weird talks start to happen in the company: we are too slow, teams are too big, people are comfy and clumsy, and there is a lack of focus
  • Lots of middlemen now, called "Directors", that are nothing more than proxies between development teams
  • Teams are forced to use a home-developed game engine that is light-years behind the competitors in the market
Advice to Management

Please be transparent to the employees: 800% of growth in the last 4 years was just part of the master plan to sell King to another company. It simply doesn't make sense to bloat such an once competitive company, making millions a day to a company that can barely ship 3 or 4 games per year.

Keeping up with offices that generate no profit just for the sake of avoiding bad press is as bad as closing them. Also, avoid allocating people into projects just to keep them busy, which hurts the projects, as it adds more layers of communication inside the team.

Please give proper training to Game Producers in terms of Agile Process and how a P.O. should do. The lack of technical knowledge is disturbing. Coach Devs on how to properly code following OOP principles, instead of just hacking around legacy code.

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