Fellow colleagues were very young, friendly, and approachable, even if they were really too busy to offer necessary support. Luminance gave me the opportunity of my first job out of university, even if I hadn't graduated from Oxbridge, which were evidently their universities of choice. Free snacks on Friday helped for camaraderie working crazy long hours to cobble together a release before the weekend.
Developers (myself included) suffered from serious burnout. Management made it clear that there were perks to be had but only by those who really dedicated their whole beings to the project. The developers are treated like lemons that are to be squeezed and thrown away. A colleague whom I worked closely with especially suffered from the brunt of management's aggressive and manipulative attitude towards making money. Luminance is indebted to huge amounts of investment money, and making money is the number one priority.
Try to make your developers happy.
The interview process involved three steps: * A round of puzzles. * A bug-finding round. * A final discussion with their CTO. I did not advance past the final round, but the preceding stages were quite easy.
I had two out of three rounds. * An initial phone screen with the recruiter. * The first round was problem-solving based. I had one main problem with multiple parts, making it around five mini-problems. It was fairly easy. * Then, a phone scre
Mostly very standard. 5 minutes of introduction, followed by 15 minutes of solving a coding question, followed by 15 minutes of solving a puzzle on the whiteboard, followed by a couple of STAR questions. The puzzle was a pretty weird abstraction of
The interview process involved three steps: * A round of puzzles. * A bug-finding round. * A final discussion with their CTO. I did not advance past the final round, but the preceding stages were quite easy.
I had two out of three rounds. * An initial phone screen with the recruiter. * The first round was problem-solving based. I had one main problem with multiple parts, making it around five mini-problems. It was fairly easy. * Then, a phone scre
Mostly very standard. 5 minutes of introduction, followed by 15 minutes of solving a coding question, followed by 15 minutes of solving a puzzle on the whiteboard, followed by a couple of STAR questions. The puzzle was a pretty weird abstraction of