Plenty of different things go on there, from software products to hardware products.
Along the HW products side, like the Xbox, there are full low-level SW tasks for SW dev types to upper-level design stuff (e.g., user interface, etc.). It's a full range where a person can learn and grow into.
Similar things happen with hardware designers. They can work with state-of-the-art CPUs and GPUs to low-level controllers. Again, a large space to pick work from.
There's also exposure to products that are produced in the millions per year. Not many places to work that provide the experience with things on that scale.
Although work/life balance is talked about a lot, in reality, management is so poor in scheduling products. Workers tend to always be behind and need to work extra hours to get done on time.
Pay more attention to long-term planning so that projects can be kicked off when needed. This way, adequate time can be allotted for completion without having to work 60 hours a week to get there.
I first had an interview on campus for the Hardware Engineering position. It was a very general interview where I was asked questions about experiences and course projects I'd listed on my resume. At the end of it, I was asked what kind of position
Skype since returning, as an intern to a different team. I did not have to fly in or anything. So, I was lucky because on-campus interviews can be brutal, especially for my position.
It took a whole day. After a brief talk with the recruiting manager, some experienced engineers from different areas—RF, EM, wireless, and EE—interviewed me one by one, an hour for each. The interview went well overall. No one expected me to know eve
I first had an interview on campus for the Hardware Engineering position. It was a very general interview where I was asked questions about experiences and course projects I'd listed on my resume. At the end of it, I was asked what kind of position
Skype since returning, as an intern to a different team. I did not have to fly in or anything. So, I was lucky because on-campus interviews can be brutal, especially for my position.
It took a whole day. After a brief talk with the recruiting manager, some experienced engineers from different areas—RF, EM, wireless, and EE—interviewed me one by one, an hour for each. The interview went well overall. No one expected me to know eve