I went through a GPU compiler loop last year. For me it was two technical screens then an onsite with a few deep dives, but it varied by team. I barely saw LeetCode style questions. Most coding was C or C++ plus compiler flavored graphs and systems thinking.
What helped was building a tiny LLVM pass and being ready to explain:
I also drilled topo sort and parsing a small IR while talking out loud. I used timed mocks with Beyz coding assistant alongside prompts from the IQB interview question bank. Keep behavioral answers to about 90 seconds using STAR. You got this.
The following metrics were computed from 11 interview experiences for the Nvidia Engineer role.
Nvidia's interview process for their Engineer roles is fairly selective, failing a large portion of engineers who go through it.
Candidates reported having very good feelings for Nvidia's Engineer interview process.