You can work for non-Russian business units of NVIDIA, thus gaining experience with worldwide projects directly. This implies that you will need fluent technical English and overall communication skills, which in turn means you will grow them as well.
Since you are reporting to a non-Russian business unit and are just attached to the Moscow branch, it means you are getting your salary from abroad. Those business units might also offer you a higher salary than Russian ones.
The Nizhny Novgorod site doesn't have an office; you are working fully remotely. This might be a pro, but HR doesn't allow travel and work abroad due to policy violations. You can travel only within Russia.
Every team is very different, but you might face huge messes in product release procedures, pressure on results, and a lack of work-life balance.
Some benefits are not effective, such as the Foodcard. You have 8,000 rubles in a month, but there are only three cafes in the city, and there are only around 20 employees.
Might be hard to work with hardware technologies because you always have to call people and can't meet them face-to-face.
Even if it's NVIDIA, it's Russian culture. You might face dull jokes and offensive anecdotes. You have to know how to protect yourself and build your personal walls, as in any other place.
The interview went well; the staff were friendly and professional. The hiring process begins with a phone screening, followed by an in-person interview. The interview itself took approximately one hour and involved a series of questions from multip
I went through a GPU compiler loop last year. For me it was two technical screens then an onsite with a few deep dives, but it varied by team. I barely saw LeetCode style questions. Most coding was C or C++ plus compiler flavored graphs and systems t
It was fun. All the people were so nice and gentle. There was no pressure whatsoever. It was fun and made me want the job even more :). They were too easy and actually were friendly in the interview. This was not the case in the previous interviews I
The interview went well; the staff were friendly and professional. The hiring process begins with a phone screening, followed by an in-person interview. The interview itself took approximately one hour and involved a series of questions from multip
I went through a GPU compiler loop last year. For me it was two technical screens then an onsite with a few deep dives, but it varied by team. I barely saw LeetCode style questions. Most coding was C or C++ plus compiler flavored graphs and systems t
It was fun. All the people were so nice and gentle. There was no pressure whatsoever. It was fun and made me want the job even more :). They were too easy and actually were friendly in the interview. This was not the case in the previous interviews I