Real projects, helpful team members. Collaborative culture.
WLB is very team dependent.
The process consisted of two technical interviews. The first was centered around GPU programming with CUDA. The second was about concepts in distributed computing and databases. Both interviews generally focused on high-level concepts with typical
I was contacted by a team after meeting NVIDIA at a career fair. There were two phone screens, both of which tested similar concepts such as operating systems and coding in C. Both interviews went well, but I was rejected nonetheless.
It was good. They asked some technical questions about C++ and low-level systems. Then we went over OOP (Object-Oriented Programming) concepts. He was genuinely nice and interested to hear about my experience.
The process consisted of two technical interviews. The first was centered around GPU programming with CUDA. The second was about concepts in distributed computing and databases. Both interviews generally focused on high-level concepts with typical
I was contacted by a team after meeting NVIDIA at a career fair. There were two phone screens, both of which tested similar concepts such as operating systems and coding in C. Both interviews went well, but I was rejected nonetheless.
It was good. They asked some technical questions about C++ and low-level systems. Then we went over OOP (Object-Oriented Programming) concepts. He was genuinely nice and interested to hear about my experience.