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Associate Software Engineer Interview Experience

January 11, 2013
Positive ExperienceGot Offer

Process

I was invited to apply as a candidate after meeting the Riot team at GDC San Francisco in 2011.

The interview process for the game tech team lasted a few months and included:

  • A "weed-out" programming test
  • Two phone interviews
  • An onsite interview

The phone interviews were extremely technical and delved into my abilities as an engineer right off the bat.

The onsite interview lasted approximately 7 hours and included lunch, along with several pair/solo interviews with other engineers from the team. The questions were always very fair but tough, and often required a deep understanding of core principles in programming in order to come to a solution.

Definitely one of the harder interviews I have experienced, but still very fun.

Questions

I won't give any specific questions, but be sure to come in with a deep understanding and mastery of C++, computer science, and mathematics.

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Interview Statistics

The following metrics were computed from 6 interview experiences for the Riot Games Associate Software Engineer role.

Success Rate

50%
Pass Rate

Riot Games's interview process for their Associate Software Engineer roles is fairly selective, failing a large portion of engineers who go through it.

Experience Rating

Positive83%
Neutral17%
Negative0%

Candidates reported having very good feelings for Riot Games's Associate Software Engineer interview process.

Riot Games Work Experiences