Attended a recruiting event on campus, though I was set on applying before that.
Afterwards, I applied online in October and was sent a coding project/challenge about two weeks later.
I completed that and received good feedback, followed by a phone interview about a week after.
The phone interview was an hour-long conversation with two full-time employees. It didn't include any traditional "coding questions" or anything that felt like a test, which was awesome.
I didn't expect much after the phone interview, but about two weeks later (late November), I was notified that they would like to bring me in for an onsite visit.
The onsite consisted of five interviews, most of which were semi-formal. Like the phone interview, I didn't get many coding questions; many of the questions were logic/problem-solving to assess how I thought. A lot of the interview questions had some relevance to the game and weren't just random theory questions.
Later, I got a tour of the campus and overall had a great time there, feeling a lot better leaving than after the phone interview.
I went home and received an offer about a month later (due to winter break).
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The following metrics were computed from 1 interview experience for the Riot Games QA Tech role in United States.
Riot Games's interview process for their QA Tech roles in the United States is incredibly easy as the vast majority of engineers get an offer after going through it.
Candidates reported having very good feelings for Riot Games's QA Tech interview process in United States.