Software Engineer • Former Employee
Pros: - Housing close to the office (5-minute walk), provided by Riot. However, this was not followed up on, leading to many problems with the housing company. Issues included a bad key on move-in and a flood where repairs were not taken care of for weeks.
- Weekly lunches with "bigwigs," which are influential leaders and "faces" of the company. There was great advice and structure here.
- Impactful, meaningful, and challenging work. I built a product that will ship to the masses!
- For the most part, treated like a full-time Rioter. I gave a presentation to an extended team, was able to give input in areas outside of the prescribed work, and received most benefits of full-time Rioters.
- Tons of smart people who are always willing to help.
- Work/life balance was encouraged. Personally, I don't play games during work hours, but it wasn't frowned upon by any means.
- The amount of swag was way too much; it was tough to pack my suitcase going home.
- For an engineer, growth is insane. The amount one can learn is empowering and somewhat overwhelming. Try to take in what is possible, not what is "wanted."
- Floating is encouraged. Sometimes, a quick half-hour wandering around to another team really helps clear your head and gives you a sense of what other Rioters are doing at that point in time.
Cons: - The internship program is pretty new, meaning there are lots of kinks to work out (especially regarding where to go and what to do during off-hours).
- There is a HUGE LACK OF DIRECT FEEDBACK in terms of inter-intern communication.
- It is easy to get off-track in a project when Riot allows you to get involved in other events and projects not directly related to your role.
- Culture fit is everything. Unless you're an all-star in a specific field (I seriously doubt any intern is), Riot will not hesitate to not invite you back if you mess up even once.
- There is a zero-tolerance policy on any kind of non-positive behavior / attitude (reputation is everything).
- The organization is not as "flatly-organized" as originally told; it is actually really top-down when it comes to hiring decisions and overall product strategy / vision.
- There needs to be a dedicated team for the interns, instead of a "part-time project" for people in other teams.
- Events were decent and frequent (once every other week or so), but bigger tech companies definitely have a better grasp on how to keep interns entertained.
- A bigger emphasis is needed when it comes to onboarding interns. Although a separate presentation was made, the lack of follow-up on this onboarding made the intern experience confusing for the most part.