Onsite. Before onsite, there was 1 introductory call, 1 cultural call, and 2 tech calls.
70% of the time was spent on culture fit and none on tech questions. 30% was on technical aspects.
The technical questions are fairly simple and straightforward. There are no algorithms, only software design concepts.
Culture questions are ridden with seemingly friendly and simple answers, but they are traps. If you are not careful with even a word in a cultural question, it can be used against you. Be smart about it. They are looking for specific answers, which is completely understandable considering this is not a Google or tech-focused software company.
How to avoid deadlock?
The following metrics were computed from 44 interview experiences for the Riot Games Software Engineer role in United States.
Riot Games's interview process for their Software Engineer roles in the United States is extremely selective, failing the vast majority of engineers.
Candidates reported having very good feelings for Riot Games's Software Engineer interview process in United States.