The initial screen consisted of 4 parts.
I had 50 minutes to complete 2 DS&A problems, equivalent to an easy and a medium problem you would find on LeetCode.
The next 2 parts consisted of Roblox games that tested problem-solving capabilities.
The last portion was a series of common scenarios that SWEs encounter during their work. I was required to choose answers based on how I would respond in each scenario.
Optimize the production of the factory in order to maximize profit.
The following metrics were computed from 60 interview experiences for the Roblox Software Engineer role in San Mateo, California.
Roblox's interview process for their Software Engineer roles in San Mateo, California is extremely selective, failing the vast majority of engineers.
Candidates reported having very good feelings for Roblox's Software Engineer interview process in San Mateo, California.