The process only took 2 rounds, with one being coding with design understanding and the other being an HR round. The rounds were fairly average in difficulty. My background was working in physics engines which was mainly about graphic designing.
We explored scenarios in continuous collision detection.
The following metrics were computed from 1 interview experience for the Ubisoft Engine Engineer role in San Francisco, California.
Ubisoft's interview process for their Engine Engineer roles in San Francisco, California is incredibly easy as the vast majority of engineers get an offer after going through it.
Candidates reported having very good feelings for Ubisoft's Engine Engineer interview process in San Francisco, California.