Sledgehammer Games, a premier developer in the video game industry and part of Activision, is seeking an Expert Physics/Animation Engineer for their Melbourne studio. This role focuses on developing cutting-edge physics and animation systems for AAA games, particularly the Call of Duty franchise. The position requires expertise in either physics simulation or animation systems, with responsibilities spanning from low-level optimization to high-level system architecture.
The ideal candidate will work within the Gameplay Team, contributing to the studio's mission of creating high-quality multiplayer experiences and captivating single-player campaigns. The role demands strong technical skills in C++, deep understanding of CPU architectures, and excellent mathematical abilities. You'll be collaborating with cross-functional teams including engineers, designers, and artists to create industry-leading gaming experiences.
This is an opportunity to work on one of gaming's most iconic franchises, with access to state-of-the-art technology and tools. The position offers the chance to shape the future of first-person shooter games while working with talented professionals in a studio known for titles like Call of Duty: Advanced Warfare, WWII, and Modern Warfare III. The role combines technical challenges with creative problem-solving, making it ideal for engineers passionate about pushing the boundaries of gaming technology.
Sledgehammer Games provides a dynamic, fast-paced environment where priorities can shift quickly, requiring adaptability and strong communication skills. The company values diversity and inclusion, offering a collaborative atmosphere where innovation is encouraged. This role represents a chance to contribute to groundbreaking developments in game physics and animation, working on projects that reach millions of players worldwide.