Disney Entertainment & ESPN Product & Technology is seeking a Software Engineer I to join their Native Client Platform Foundation team. This role focuses on building and maintaining the core runtime for cross-platform client applications that power Disney's diverse media platforms. The position offers an unique opportunity to work on what is essentially an operating system built to run on other operating systems, primarily using C/C++ and Rust.
The role is part of Disney's broader technology initiative, where technology plays a crucial role in the company's media business globally. As part of the Product Engineering team, you'll be responsible for engineering digital and streaming products and platforms that serve millions of users worldwide through brands like Disney+, Hulu, ESPN, and ABC.
The position offers exposure to complex technical challenges, including memory management, network access, UI frameworks, and performance optimization. You'll be working with a team that builds foundational technology powering applications across various devices, making this an excellent opportunity for engineers interested in low-level system development.
The role combines technical expertise with collaborative work, requiring strong communication skills and the ability to work with various teams across Disney. You'll be contributing to groundbreaking products and techniques that shape industry norms while solving complex technical problems in the entertainment technology space.
This is an excellent opportunity for someone starting their career in software engineering, offering competitive compensation ($99,900 - $133,900), comprehensive benefits, and the chance to work with one of the world's leading entertainment companies. The position is based in Seattle, WA, with a hybrid work arrangement, allowing for both onsite collaboration and remote work flexibility.