Intel is seeking a talented Graphics Software Engineer to join their Graphics Architecture Simulator development team. This role focuses on building performance and functional simulators for Xe Graphics, which represents the largest IP in any Intel SOC. The position offers a unique opportunity to impact emerging application areas including AI/Deep Learning, Machine Learning, Media servers, and Augmented/Virtual reality.
The successful candidate will be responsible for crucial aspects of GPU simulator development, including design, coding, validation, and performance analysis. This role requires close collaboration with GPU architects, micro architects, RTL teams, and software development teams, making it an ideal position for someone who thrives in a cross-functional environment.
The position demands strong technical expertise in GPU architecture and programming, with requirements including experience in software modeling for CPU/GPU architectures, proficiency in programming languages like C++, Python, and familiarity with GPU programming models such as OpenCL, CUDA, DirectX, or Vulkan. Understanding of memory architecture principles and design is crucial for success in this role.
Intel offers an industry-leading total compensation package, including competitive base salary ranging from $139,540 to $197,000, plus stock options, bonuses, and comprehensive benefits including health coverage, retirement plans, and vacation time. This position is based in either Folsom, CA or Hillsboro, OR, and requires an on-site presence.
The role is part of Intel's Accelerated Computing Systems and Graphics (AXG) business group, which is focused on delivering high-performance computing and graphics solutions across client, enterprise, and data center segments. This position offers an exciting opportunity to contribute to Intel's mission of making zeta-scale computing accessible to everyone while delivering smooth visual experiences to billions of users worldwide.