I was asked questions about my previous roles, general C++ questions (pointers, memory, virtual functions, etc.), questions on design patterns, UI architecture, etc.
After that, there was a LeetCode-like problem to solve. The problem wasn't difficult, but apparently, I had to solve it the way the interviewer wanted and not my own way.
What kinds of memory allocation techniques do you know?
The following metrics were computed from 2 interview experiences for the Electronic Arts Client Software Engineer role.
Electronic Arts's interview process for their Client Software Engineer roles is extremely selective, failing the vast majority of engineers.
Candidates reported having mixed feelings for Electronic Arts's Client Software Engineer interview process.