Online coding assessment (4 questions, 3 hrs) and then an online technical interview with the SE team, in which the applied position is.
The coding assessment is quite difficult compared to others, but I still passed the test by solving 2 of them completely and the 3rd one partially, and the 4th none at all.
I assume this might vary depending on how other candidates perform at the time of your interview.
Basic knowledge of computers and programming in the context of C++, such as how memory is allocated.
The following metrics were computed from 1 interview experience for the Electronic Arts Client Software Engineer role in South Korea.
Electronic Arts's interview process for their Client Software Engineer roles in South Korea is extremely selective, failing the vast majority of engineers.
Candidates reported having mixed feelings for Electronic Arts's Client Software Engineer interview process in South Korea.