The interview process involved 6 interviews, with two interviews each from three different studios on campus.
Each studio sent a software engineer to test technical ability and a senior manager or producer to test cultural fit.
The questions ranged from trees and performance optimization to 3D space problems.
Overall, the experience was interesting as it was a good mix of technical questions and interesting debates about Artificial Intelligence approaches to different kinds of games.
Tree problems
The following metrics were computed from 104 interview experiences for the Electronic Arts Software Engineer role.
Electronic Arts's interview process for their Software Engineer roles is fairly selective, failing a large portion of engineers who go through it.
Candidates reported having very good feelings for Electronic Arts's Software Engineer interview process.