Applied online, and after a while, their recruiter contacted me to set up a phone interview.
Asked a lot of questions about OOP concepts like virtual functions, virtual destructors, virtual constructors, static functions and data members, and polymorphism. Asked to code to find out if a given tree was a BST or not.
whether there is a virtual constructor or not
The following metrics were computed from 1 interview experience for the Electronic Arts Data Warehouse Developer role in United States.
Electronic Arts's interview process for their Data Warehouse Developer roles in United States is extremely selective, failing the vast majority of engineers.
Candidates reported having mixed feelings for Electronic Arts's Data Warehouse Developer interview process in United States.