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Data Warehouse Developer Interview Experience - United States

February 28, 2013
Neutral ExperienceNo Offer

Process

Applied online, and after a while, their recruiter contacted me to set up a phone interview.

Asked a lot of questions about OOP concepts like virtual functions, virtual destructors, virtual constructors, static functions and data members, and polymorphism. Asked to code to find out if a given tree was a BST or not.

Questions

whether there is a virtual constructor or not

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Interview Statistics

The following metrics were computed from 1 interview experience for the Electronic Arts Data Warehouse Developer role in United States.

Success Rate

0%
Pass Rate

Electronic Arts's interview process for their Data Warehouse Developer roles in United States is extremely selective, failing the vast majority of engineers.

Experience Rating

Positive0%
Neutral100%
Negative0%

Candidates reported having mixed feelings for Electronic Arts's Data Warehouse Developer interview process in United States.

Electronic Arts Work Experiences