Interview Process:
I had a 1-hour first-round technical interview with a Director and a Senior Associate. The format was a mix of scenario-based problem-solving questions and some shorter technical questions. From my perspective, the interview went really well—I was able to demonstrate my experience across cloud, Kubernetes, CI/CD, and troubleshooting live systems. The panel was professional and asked relevant questions aligned with the role.
Post-Interview Experience:
After the interview, I followed up with the recruiter several times but received no updates. In parallel, I received another offer from another company. I informed the recruiter of this situation and reiterated my strong interest in the EA role, asking if he could provide any feedback or status updates. The very next day, I was informed of a rejection.
Pros:
Cons:
Overall Impression:
While the interview itself was positive and aligned with my skills, the post-interview experience was disappointing. EA could greatly improve by providing timely updates and constructive feedback to candidates.
How do you connect multiple clouds and on-prem securely?
The following metrics were computed from 4 interview experiences for the Electronic Arts Devops Engineer role.
Electronic Arts's interview process for their Devops Engineer roles is extremely selective, failing the vast majority of engineers.
Candidates reported having very good feelings for Electronic Arts's Devops Engineer interview process.