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Full Stack Developer Interview Experience

June 1, 2019
Positive ExperienceGot Offer

Process

The first round started off with a technical manager round. It was a very good whiteboard-based session where all questions and their corresponding answers were asked to be explained on the whiteboard.

Unlike many other companies, I was not being evaluated based on what I've done and if they are working on that specific tech or not. Instead, I was evaluated based on what I can achieve, my learning curve, my ability, and my hunger to do more.

There were four rounds like this, with design-level, program-level, and deep Java-level questions.

Questions

How a hashmap works internally.

Design an end-to-end system for an employee system, i.e., UI plus backend.

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Interview Statistics

The following metrics were computed from 2 interview experiences for the Electronic Arts Full Stack Developer role.

Success Rate

50%
Pass Rate

Electronic Arts's interview process for their Full Stack Developer roles is fairly selective, failing a large portion of engineers who go through it.

Experience Rating

Positive100%
Neutral0%
Negative0%

Candidates reported having very good feelings for Electronic Arts's Full Stack Developer interview process.

Electronic Arts Work Experiences