The first round started off with a technical manager round. It was a very good whiteboard-based session where all questions and their corresponding answers were asked to be explained on the whiteboard.
Unlike many other companies, I was not being evaluated based on what I've done and if they are working on that specific tech or not. Instead, I was evaluated based on what I can achieve, my learning curve, my ability, and my hunger to do more.
There were four rounds like this, with design-level, program-level, and deep Java-level questions.
How a hashmap works internally.
Design an end-to-end system for an employee system, i.e., UI plus backend.
The following metrics were computed from 2 interview experiences for the Electronic Arts Full Stack Developer role.
Electronic Arts's interview process for their Full Stack Developer roles is fairly selective, failing a large portion of engineers who go through it.
Candidates reported having very good feelings for Electronic Arts's Full Stack Developer interview process.