The interview process was fully remote and consisted of 3 stages, plus an initial chat with my recruiter, Alberto. I applied through the EA careers page. The process took about 2 months from the first interview to the offer. While it was long, the recruiter was very responsive to my emails about updates, so I was kept in the loop throughout.
The first stage was an interview with the technical lead, which focused on my experience, previous projects, etc.
The second stage consisted of a take-home coding assignment and 3 follow-up interviews:
The last stage was a culture-fit chat.
All of the interviews were very pleasant. Everyone was encouraging, and all the questions made sense for my experience and the position I was interviewing for. They also related to the game I would be working on.
They did not focus on minute coding details but tested overall logic and code structure knowledge. Overall, it was a very pleasant experience, even if a tad stressful due to how long the process took.
Data structures in C++.
Previous experience with gameplay systems and UI.
Based on code snippet, find a function that is responsible for a specific feature.
The following metrics were computed from 1 interview experience for the Electronic Arts Gameplay Engineer role in United Kingdom.
Electronic Arts's interview process for their Gameplay Engineer roles in United Kingdom is incredibly easy as the vast majority of engineers get an offer after going through it.
Candidates reported having very good feelings for Electronic Arts's Gameplay Engineer interview process in United Kingdom.