The interview was done by phone. It lasted for 31 minutes and was split into three parts.
First, we talked about me personally, then about my gaming knowledge, and last about the job and its tasks.
He asked me questions about typical situations that could happen in the position, and I had to answer how I would handle them.
I was asked about my favorite games, my first games, and my worst games.
After the three parts, there was a question round. I asked about when I would get an answer, as I already had a pending job. He said he liked the interview and gave me the position during the interview.
The whole process was very relaxing, and it was a friendly conversation.
Favorite Games Favorite EA Games Favorite Genre Worst Game What is a reason you don't like a game?
If you lose your test disk for the day, what actions do you proceed to do?
What do you do if the game you are playing crashes?
The following metrics were computed from 10 interview experiences for the Electronic Arts Localization Tester role.
Electronic Arts's interview process for their Localization Tester roles is on the easier side as most engineers get an offer after going through it.
Candidates reported having very good feelings for Electronic Arts's Localization Tester interview process.