Phone interview first, with basic questions about the CV I had submitted and previous work experience. After two weeks, I got an interview on-site. I went to a room and had to write on a whiteboard for two senior programmers about ray/sphere collision tests.
Asked me to write a ray vs. sphere intersection test.
The following metrics were computed from 104 interview experiences for the Electronic Arts Software Engineer role.
Electronic Arts's interview process for their Software Engineer roles is fairly selective, failing a large portion of engineers who go through it.
Candidates reported having very good feelings for Electronic Arts's Software Engineer interview process.