The interview process consists of a few one-on-one interviews.
The first interview was for around an hour and was completely technical. I was asked to write a few programs, then a few questions on C++, and Threads.
After the technical round, I was called for the manager round. The manager round consisted of questions on my current project and a few questions in C and debugging tools used.
The next round was the director round, which was very short with no technical questions.
The last round was the HR round, where we discussed the offer and the policies of the company were explained by the HR.
How would you debug an application that was running perfectly for a long time, but crashed on one fine day?
The following metrics were computed from 21 interview experiences for the Electronic Arts Software Engineer II role.
Electronic Arts's interview process for their Software Engineer II roles is fairly selective, failing a large portion of engineers who go through it.
Candidates reported having very good feelings for Electronic Arts's Software Engineer II interview process.