Consisted of three phone interviews, of which one was behavioral and the remaining two were technical.
I did not like the software quality engineering position but wanted interview practice, so I attended it.
I was not offered an onsite interview, since I was not very interested in the position in the first place.
The interviewers were cordial and worked with you to get the answer they needed.
What is vtable?
What is the order of constructor calling in C++ during multiple inheritance?
What is the order of destructor?
What is the difference between a semaphore and a mutex?
What is deadlock? How can you debug it?
What is livelock?
What is the difference between a map and a hashmap?
What is your favorite data structure?
What is the difference between a vector and an array?
The following metrics were computed from 2 interview experiences for the Electronic Arts Software Quality Engineer role.
Electronic Arts's interview process for their Software Quality Engineer roles is fairly selective, failing a large portion of engineers who go through it.
Candidates reported having very good feelings for Electronic Arts's Software Quality Engineer interview process.