The interview process was very organized and quickly implemented for each phase. I very much liked their process and questioning with all of the big wigs.
The peer-to-peer interview with other technical directors was, let's say, interesting. In my opinion, they could have been a little more organized and professional in their line of questioning, and the picture they painted of Tiburon was not favorable, in my opinion. This only confirmed stories I've heard from other former employees and recruiters.
From the peer interview alone, you could tell there were some big egos at Tiburon, but if you can navigate the politics, it's a potentially fun place to work.
Cowboy coding at its best. It's just a disorganized free-for-all of young coders working almost criminally long hours, hotshot egos, virtually no quality assurance or oversight, and lower pay compared to similar opportunities in the Orlando area.
You HAVE to love gaming to put up with it, not have a life or family, and be prepared to burn yourself out of the place within a few years JUST so you can say you've worked at EA. Tiburon felt more like a career stepping stone than a place people call home for decades, which may or may not be what you're looking for.
Every single person I've met that has worked at Tiburon, or has placed contractors there, all say the same things to me about it:
Overall, I think the interview process was enjoyable and very easy. Compared to other places where you are grilled technically and white-boarded for up to 6 hours (yes, an entire day), this place is a breeze. But at the end of the day, you need to understand clearly what you're signing up for and why you want to be there, otherwise you'll be like so many other EA employees... moving on.
I honestly didn't find any question they asked difficult. However, they did discuss some topics that didn't seem at all related to the position for some strange reason. Perhaps they were confused about which position I was actually interviewing for.
If you have a handle on project management, quality assurance techniques, architectural software design patterns, and a love for gaming, you'll be fine.
The following metrics were computed from 6 interview experiences for the Electronic Arts Technical Director role.
Electronic Arts's interview process for their Technical Director roles is fairly selective, failing a large portion of engineers who go through it.
Candidates reported having negative feelings for Electronic Arts's Technical Director interview process.